Generational ruin simulator
Bloodweight
A procedural saga where every generation is an inheritance of bone and sin.
A sincere business proposition in ceremonial lighting
I make strange, systemic games full-time. You provide money. I provide art, updates, and the civic comfort of supporting a man with no appetite for shame.
Filed under: dignity, waived
I've been making games solo since COVID with Unity, Construct, Godot, Defold, Solar2D, and whatever else had the poor judgment to let me in.
This is no longer a hobby I visit after work. This is the work. Full-time, all-day, one-person game development with a published-author brain, dad logistics, and a spectacular refusal to pretend money is not involved.
Exhibit A through J
The tone is joking because capitalism is embarrassing. The request is serious because rent has never once accepted vibes.
My last job in tech went bad. Real bad. Over 10k in unpaid wages and the CEO facing numerous lawsuits kind of bad. It took something I loved - community building and connection - and made it an exercise in futility. I'm financially gutted, and going all in on game development. No more half measures.
I have a kid and child support payments. Short sentence. Large implications. Excellent pacing.
This is what I'm doing now. Full time. All day. Every day. Solo dev life. This is it.
This is a win-win for you. Support a full-time indie dev, and I give you games. A transaction, yes, but with lanterns.
It's a two-way street. If you're in the area, I might buy you lunch. Might is the load-bearing word.
I need to look good if we go to lunch, so I need better clothes. This is brand development.
When you give me money, I'm obligated to listen to you. I'm like a therapist in that sense, except wildly less qualified and somehow more available.
Be a part of this. Grinding out unique, quality games with a dev who cares and answers emails like a person.
You're helping keep art, expression, and freedom alive in this age of corporate-mandated NothingNuggets.
Wealth inequality is a real problem. Do your part. This is macroeconomics, probably.
The goods, your honor
I am not simply standing in a candlelit room asking for tribute. There is inventory.
Generational ruin simulator
A procedural saga where every generation is an inheritance of bone and sin.
One hand. Four keys. Consequences.
Your weapon auto-fires. Your thumb files the complaint.
Workplace sorrow, itemized
Hire. Fire. File. Mourn. Sign Form 3NQ.
A Marblewick game
First in the franchise. A small dragon strategy about dangerous expectations.
The patronage apparatus
Shame is a poor man's game. Give if you can. Share if you cannot. Send a strange opportunity if you have one. I will keep making work that has teeth, jokes, and a suspicious number of inheritance systems.